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The Zluda team recently shared its latest quarterly update, confirming that the project remains focused on fully implementing CUDA compatibility on non-Nvidia graphics accelerators. Zluda's stated ...
IT之家 7 月 4 日消息,科技媒体 tomshardware 昨日(7 月 3 日)发布博文,报道称 ZLUDA 项目在 2024 年濒临关闭后,现在得到未知方挽救,目前正重整旗鼓,积极扩充团队,并将开发重心放在 AI 领域。 IT之家曾于 ...
ZLUDA开源项目始于五年前,最初是英特尔 GPU 的嵌入式 CUDA 实现,之后数年由 AMD 资助,作为基于 ROCm 的 Radeon GPU 的 CUDA 实现,随后开源,但随后又回归,自去年以来一直在新的道路上不断前进。目前,ZLUDA 是一个面向非 NVIDIA GPU 的多供应商 CUDA 实现,可用于 AI 工作负载等。该项目在第二季度取得了更多进展。ZLUDA的 2025 年第二 ...
Surely many people still haven't forgotten the "explosion" scandal on the Nvidia RTX 40-series graphics card line.
总的来说,NVIDIA PhysX物理加速技术的全面开源为游戏开发带来了新的机遇,也为玩家们提供了更丰富的游戏体验。 未来,我们或许能够看到更多基于PhysX技术的创新游戏问世,期待着这一技术在新一代游戏中的精彩表现。
快科技4月8日消息, PhysX 物理加速技术已经不再有 NVIDIA 官方的支持,但并不意味着这项优秀技术会消失在历史的长河中,因为它完全开源了! 其实早在2018年底,NVIDIA就公开了 PhysX SDK 4.0 开发包,根据BSD-3许可协议公开了源代码,但不包括最核心的 GPU 模拟内核。 现在,PhysX SDK已经更新加入了所有的 ...
以往,PhysX主要被视为NVIDIA显卡用户的专属技术,而如今的开源策略恐怕将颠覆这一模式。 开发者将幻想的色彩融合到实际游戏开发中,让用户在不同设备上都能体验到高质量的游戏物理效果,这势必会刺激玩家对新技术的渴求,并再度吸引他们的注意力。
Nvidia recently announced that its PhysX engine would become a fully open-source project. The developers have now released the source code under the permissive BSD-3 license and are inviting the ...
Nvidia has taken a significant step towards community innovation by finally opening up the GPU simulation kernel source code for its PhysX SDK. While the PhysX SDK has been released under the BSD-3 ...
NVIDIA's PhysX and Flow technologies are fully open-source. The source code for PhysX V5.6.0 and Flow V2.2.0 is now available via GitHub under the BSD-3 license. This is good news because the last ...
As highlighted by Tom's Hardware, Nvidia quietly removed 32-bit support for one of its proprietary technologies, PhysX, on RTX 5000 series GPUs - a feature that was used in plenty of older titles ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware.