News
Hosted on MSN4mon
NVIDIA dropping PhysX support isn't that big of a deal — Here are the affected games and what you can do to avoid performance lossNVIDIA dropped 32-bit PhysX support in its RTX 50-series GPUs, but it's not as big of a deal as some are making it out to be. Here's what you need to know.
NVIDIA didn't invent PhysX. Instead, the technology (and hardware) was introduced by a company called Ageia, which sold dedicated PhysX cards that you'd plug in alongside your graphics card.
The Zluda team recently shared its latest quarterly update, confirming that the project remains focused on fully implementing CUDA compatibility on non-Nvidia graphics accelerators. Zluda's stated ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware. Skip to content Gizmodo.
Nvidia's 32-bit PhysX support isn't present on RTX 5000 series GPUs This will effect a number of older titles that utilize the physics API for enhanced visuals and particle effects ...
PhysX is essentially a physics engine. Simple, you can leave now. Although it's more than just that. Still in development by Nvidia, the PhysX API gives game designers a cheaty, GPU accelerated ...
If NVIDIA wants to push PhysX adoption, it should be encouraging gamers to purchase (or repurpose) an NVIDIA GPU for use as a dedicated PhysX card. Paradoxically, however, ...
Note: With support for PhysX NVIDIA based cards will be tested with the technology on and off, ATI cards will be tested with the technology off due to it not being supported on their cards.
Nvidia has taken steps to open source its PhysX implementation. Even with a few caveats, it's still not something we ever thought we'd see. By Joel Hruska December 4, 2018 Share on Facebook (opens ...
When we last checked in with PhysX, we saw a new mobile PPU, an Unreal Tournament III modification and news of Warmonger, an over-glorified tech demo. That was last September, though, and much has ...
NVIDIA's deal with Sony to bring PhysX the entire library of PS3 developers comes just a few months after the company announced new PhysX licensing agreements between itself, EA, and 2K.
We interview NVIDIA's Bryan Del Rizzo to get the lowdown on the new EA and 2K Games licenses, and the GPU manufacturer's plans for its physics-modeling technology.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results