资讯
A profile of artist and School of Visual Arts alumnus Kenny Rivero, from the spring/summer 2025 'Visual Arts Journal.' ...
The lens and screen arts affect every discipline within our ever-changing digital universe. The camera has always been a multidisciplinary tool that encompasses the sciences, humanities, commerce, and ...
At SVA, we strive to support our students both inside and outside the classroom. Students living on campus join a unique community of artists in a safe, diverse, and supportive living environment. We ...
In the current reordering of the globe and a dawning era of cultural isolationism, 2025 will likely be remembered as a ...
At SVA, we understand the impact a tuition bill can have on a family’s finances. The Office of Student Accounts is here to help you with all questions you may have regarding paying for your tuition ...
A Q&A with artist and School of Visual Arts alumnus Kembra Pfahler, from the spring/summer 2025 issue of the "Visual Arts Journal." ...
The SVA Libraries are tailored to the needs of aspiring visual artists & design professionals at the School of Visual Arts.
For the last 75 years, SVA’s BFA Illustration graduates have challenged the boundaries of image making, storytelling, critical thinking, and composing the ways we experience our world through print, ...
They are uniquely situated to help you create clever concepts, write the best copy, and convince others that your execution is the right one. In fields that require creativity and logic, and are ...
Students will receive one college credit for the successful completion of the fall or spring program and three credits for the successful completion of the summer program. The fall and spring programs ...
SVA was established by co-founders Silas H. Rhodes and Burne Hogarth in 1947 as the Cartoonists and Illustrators School. The school began with three teachers and 35 students, most of whom were World ...
We teach the same advanced digital applications used in the film industry to give you the competitive edge to stand out in the creative fields of animation, VFX, virtual and augmented reality, and ...
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